There are several ways to use magic in Morrowind. A spell's casting cost is the amount of magicka needed to cast it. It can be increased and replenished by a number of ways. Maximum Magicka is calculated by multiplying your Intelligence by your Magicka multiplier (which is 1 by default). The derived attribute is Magicka, the energy used to cast spells. These attributes are essential to be a magic-oriented character. Intelligence is used to determine a character's Magicka, while Willpower affects the ability to successfully cast spells and the ability to resist Paralyze and Silence effects. The primary attributes are Intelligence and Willpower. In addition to skills, there are three "magic" attributes two primary, and one derived. Unarmored - The ability to resist damage when not wearing armor.Alchemy - The ability to create potions from ingredients and identify their magical effects.Enchant - The ability to add magical effects to clothing, armor, and weapons.The remaining skills under the magic specialization include: Restoration - Spells that heal, such as Restore Health and Cure Common Disease.Īll spells fall under these schools of magic, and your ability to cast a given spell is determined by your Willpower, skill level in that school, as well as your current Fatigue and Luck.Mysticism - Spells that shape and focus ethereal forces, such as Telekinesis and Soultrap.Destruction - Spells that cause physical harm, such as Fire Damage and Damage Attribute.Alteration - Spells that manipulate the laws of nature, such as Water Breathing and Levitation.Conjuration - Spells that summon creatures and equipment from other worlds, such as Bound Items and Summon.Illusion - Spells that alter perception, such as Invisibility and Charm.Six of these skills are referred to as "schools" of magic and all spells fall under these schools. Nine skills are found under the magic specialization.
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